Quick Answer

The highest checkout in 501 is 170: treble 20, treble 20, bullseye. Every score below it, except seven bogey numbers, can be taken out in three darts.

This page gives you the full 501 checkout chart from 170 down to 2, one recommended route per score, ready to print or save. Bogey numbers (169, 168, 166, 165, 163, 162, 159) can’t be finished in three darts, so you score down instead. Grab the printable version below, then use our checkout calculator to see alternate routes and what to throw after a miss.

A checkout chart tells you the fastest way to finish a leg of 501. You subtract every dart from your score, and the last dart has to land in a double or the bullseye to win. Once you drop under 170 you’re in checkout territory, and knowing the route on sight is what separates players who finish from players who freeze on 81 and throw three darts at nothing in particular. Legs are won and lost in that last stretch, so the finish is the part of your game worth the most attention.

The chart below is the complete reference: every finishable score, its recommended three-dart route, and the bogey numbers you can’t take out at all. The routes are generated and arithmetically checked, every one sums correctly and ends on a double, and cross-referenced against the standard darts501 checkout combinations. If you want the theory behind why a route is chosen, read our 501 checkout strategy guide. If you want the data on how routes shift after a missed dart, see the checkout route data. This page is the thing you pin to the wall.

Free Download

The Printable 501 Checkout Chart

One clean page. Print it for the wall by the board, or save the image to your phone for the pub.

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The Full 501 Checkout Chart (170 to 2)

Read it top to bottom, left to right. The score is on the left, the recommended finish on the right. Highlighted rows are the finishes worth committing to memory first, more on those below. Where you see “score down,” you’re on a bogey number and there’s no legal three-dart out, so you throw to leave yourself a clean finish for the next visit.

ScoreFinish
170T20 · T20 · Bull
169score down
168score down
167T20 · T19 · Bull
166score down
165score down
164T20 · T18 · Bull
163score down
162score down
161T20 · T17 · Bull
160T20 · T20 · D20
159score down
158T20 · T20 · D19
157T20 · T19 · D20
156T20 · T20 · D18
155T20 · T19 · D19
154T20 · T18 · D20
153T20 · T19 · D18
152T20 · T20 · D16
151T20 · T17 · D20
150T20 · T18 · D18
149T20 · T19 · D16
148T20 · T16 · D20
147T20 · T17 · D18
146T20 · T18 · D16
145T20 · T15 · D20
144T20 · T20 · D12
143T20 · T17 · D16
142T20 · T14 · D20
141T20 · T19 · D12
140T20 · T16 · D16
139T20 · T13 · D20
138T20 · T18 · D12
137T20 · T15 · D16
136T20 · T12 · D20
135T20 · T17 · D12
134T20 · T14 · D16
133T20 · T11 · D20
132T20 · T16 · D12
131T20 · T13 · D16
130T20 · T10 · D20
129T20 · T15 · D12
ScoreFinish
128T20 · T12 · D16
127T20 · T9 · D20
126T20 · T14 · D12
125T20 · 25 · D20
124T20 · T8 · D20
123T20 · T13 · D12
122T19 · 25 · D20
121T20 · T7 · D20
120T20 · S20 · D20
119T20 · S19 · D20
118T20 · T6 · D20
117T20 · S17 · D20
116T20 · S16 · D20
115T20 · T5 · D20
114T20 · S14 · D20
113T20 · S13 · D20
112T20 · T4 · D20
111T20 · S11 · D20
110T20 · Bull
109T20 · T3 · D20
108T20 · S8 · D20
107T19 · Bull
106T20 · T2 · D20
105T20 · S5 · D20
104T18 · Bull
103T20 · T1 · D20
102T20 · S2 · D20
101T17 · Bull
100T20 · D20
99T19 · S2 · D20
98T20 · D19
97T19 · D20
96T20 · D18
95T19 · D19
94T18 · D20
93T19 · D18
92T20 · D16
91T17 · D20
90T18 · D18
89T19 · D16
88T16 · D20
87T17 · D18
ScoreFinish
86T18 · D16
85T15 · D20
84T20 · D12
83T17 · D16
82T14 · D20
81T19 · D12
80T16 · D16
79T13 · D20
78T18 · D12
77T15 · D16
76T12 · D20
75T17 · D12
74T14 · D16
73T11 · D20
72T16 · D12
71T13 · D16
70T10 · D20
69T15 · D12
68T12 · D16
67T9 · D20
66T14 · D12
6525 · D20
64T8 · D20
63T13 · D12
62T10 · D16
61T7 · D20
60S20 · D20
59S19 · D20
58S18 · D20
57S17 · D20
56S16 · D20
55S15 · D20
54S14 · D20
53S13 · D20
52S12 · D20
51S11 · D20
50Bull
49S9 · D20
48S8 · D20
47S7 · D20
46S6 · D20
45S5 · D20
ScoreFinish
44S4 · D20
43S3 · D20
42S2 · D20
41S1 · D20
40D20
39S7 · D16
38D19
37S5 · D16
36D18
35S3 · D16
34D17
33S1 · D16
32D16
31S15 · D8
30D15
29S13 · D8
28D14
27S11 · D8
26D13
25S9 · D8
24D12
23S7 · D8
22D11
21S5 · D8
20D10
19S3 · D8
18D9
17S1 · D8
16D8
15S7 · D4
14D7
13S5 · D4
12D6
11S3 · D4
10D5
9S1 · D4
8D4
7S3 · D2
6D3
5S1 · D2
4D2
3S1 · D1
2D1
Learn these firstD20 = finishing doublescore down = bogey number (169, 168, 166, 165, 163, 162, 159), no 3-dart out

How to Read and Use This Chart

Every route is written in throwing order. “T20 › T19 › Bull” means treble 20 first, treble 19 second, bullseye to finish. T is treble, D is double, S is single, and Bull is the inner bullseye, which scores 50 and counts as a double. So a route that ends on Bull, D16 or D20 is a legal finish; a route that ends on a single is not.

The chart lists one recommended route per score, and it’s built to leave you on a comfortable finishing double, usually D20 or D16, wherever a choice exists. That matters because most scores have several valid routes. On 90 you could finish T18 then D18, or T20 then D15, or 20, T20, D5, all three land on zero legally. The chart picks the cleanest line so you’re not memorising three options for one number. When you miss, though, the picture changes fast: a single stray dart can turn a tidy 90 into an awkward 50, and the best route recalculates. That’s exactly what our checkout calculator does live, dart by dart.

Key Takeaway

Don’t try to learn all 162 routes at once. Learn the finishes under 100 that come up every leg, learn the three big ones at the top, and let the chart handle the rest until they sink in through play.

The Checkouts You Should Memorise First

You do not need the whole chart in your head to win legs. You need the finishes that show up on almost every visit, the two-dart and three-dart outs under 100, plus a handful of landmarks. Drill this shortlist first and you’ll finish far more often than a player who’s still doing mental arithmetic on 68.

Everyday finishes Under 100

40 (D20), 32 (D16), 36 (D18), 24 (D12), 20 (D10), 16 (D8), 8 (D4). These are your bread and butter, the doubles you land on after a good scoring visit. Learn the double for every even number to 40 cold.

The two-dart 80s and 90s Set up your double

100 (T20, D20), 96 (T20, D18), 90 (T18, D18), 81 (T19, D12), 80 (T16, D16). One big treble, one double. These decide legs, miss the setup and you’re scrambling.

The big three 170, 167, 164

170 (T20, T20, Bull), 167 (T20, T19, Bull), 164 (T20, T18, Bull). You’ll rarely have them, but knowing them means you never waste a visit staring at the board when the chance comes.

The pros make this look automatic because it is. Across the 2024 PDC tour, tour-card holders finished roughly 37.5% of their checkouts in two darts, with more taken on the third. The top finishers in 2025/26 pushed past 50%. None of that comes from talent alone, it comes from knowing the route before the dart leaves the hand. For the practice side of turning these into muscle memory, see our guide on how to hit doubles.

Bogey Numbers: The Scores You Can’t Finish

Seven scores have no three-dart checkout: 169, 168, 166, 165, 163, 162, and 159. The maths simply doesn’t allow a combination of three darts that lands on a double and totals those numbers. If you’re left on one of them, stop trying to finish and start scoring down to a number you can take out.

The classic trap is sitting on a bogey number and hammering treble 20 out of habit. The smarter play is to throw a deliberate single to leave a round, finishable number. On 162, a single 12 leaves 150, a clean T20, T18, D18. On 159, a single 19 leaves 140, then T20, T20, D10. Think one visit ahead and a bogey number costs you nothing.

If You Prefer a Different Finishing Double

This chart routes toward D20 and D16 because they’re the two doubles most players are most confident on, and because D16 has the best “halving” line: miss inside it and you’re left on 16, which halves cleanly to D8, then D4, then D2, then D1. You can stay on that side of the board through four misses. D20 is the most-thrown double on the professional tour and many elite players post their highest success rate there, but its halving line breaks quickly, 20 goes to 10, then 5, and 5 is odd.

If your money double is somewhere else, plenty of players swear by D10 or D8, you can re-route the setup darts to leave it. The trick is to aim your last-but-one dart at whatever leaves your favourite double: if D10 is the one you trust, work back to leaving 20 rather than 32. The chart gives you a sound default; your own consistency should decide the last dart. The checkout strategy guide walks through how to choose your preferred double and build your setups around it.

Interactive Tool

Work out any finish, live

The chart is the reference. The calculator is the coach, enter any score and it shows the best route, then recalculates after every dart, including your misses.

Open the Checkout Calculator

How to Practise Your Checkouts

A chart on the wall only helps if the routes are in your head by the time you’re standing at the oche. The fastest way to get them there is to practise finishing, not just scoring. Most players spend their whole session throwing at treble 20 and almost none of it on the doubles that actually close legs. Flip that ratio. Give the back half of every session to checkouts and your finishing percentage climbs within weeks.

Start with a simple drill. Put yourself on a score between 40 and 100, glance at the chart for the route once, then throw it for real. If you miss the setup, take the new number and finish from there without looking. The goal is to stop needing the chart for the everyday finishes, so that 68 instantly reads as treble 16 then double 10 and your eyes are already on the treble. Rotate through a spread of scores rather than hammering the same one, because in a game you never get the same leave twice.

Once the routes are automatic, the limiting factor becomes your double, not your memory. That’s a throwing problem, not a knowledge problem, and it’s worth training on its own. Our guide on how to practise darts alone lays out solo drills with scoring targets, and building a consistent dart throw covers the mechanics that make a double repeatable under pressure. Learn the chart, then groove the finish.

Frequently Asked Questions

What is the highest checkout in 501 darts?

The highest checkout is 170: treble 20, treble 20, bullseye. It’s the ceiling because the final dart must land on a double, and the bullseye (50) is the highest double available, three treble 20s add up to 180 but can’t finish on a double.

What are the bogey numbers in darts?

The seven bogey numbers are 169, 168, 166, 165, 163, 162, and 159. None of them can be checked out with three darts finishing on a double, so if you’re left on one you score down to a finishable number instead of attempting the impossible.

Why does the last dart have to be a double?

Standard 501 is played “double out,” meaning you must reduce your score to exactly zero with a dart in a double segment or the inner bullseye. Finishing on a single or treble, or dropping below two, is a bust and your score returns to what it was at the start of that turn.

Which checkouts should a beginner learn first?

Learn the double for every even number up to 40 (40 is D20, 32 is D16, 24 is D12, and so on), then the common two-dart finishes like 100 (T20, D20), 96 (T20, D18), and 81 (T19, D12). Those come up in almost every leg. The high finishes like 170 can wait.

Is double 16 or double 20 the better finish?

Double 16 has the cleaner recovery, miss inside it and you’re on 16, which halves to D8, D4, D2, D1 through four misses. Double 20 is the most-thrown double on the pro tour and many players are more accurate on it. The best double is the one you hit most consistently; this chart defaults to routes that leave D20 or D16.

Are the routes on this chart the only way to finish?

No. Most scores have several valid three-dart routes; the chart shows one recommended line that leaves a comfortable double. If your preferred finishing double is different, you can re-route the setup darts. Use the checkout calculator to see alternatives and the best route after a missed dart.